Variations

Variations
Variations are the act of altering the shape of your body during a trick.

How do you create a Variation?
Creating a variation is as simple as combining tricks together. Simple variations combine basic tricks such as a Cork Round, while more advanced variations combine complex tricks such as a Cork Snapu.

Some tricks are double variated, such as a kick full dleg. Since it's only a single twist with two variations, we'd call it a double variated single.

There are also things like a single variated double (Cork Snapu) and double variated doubles (Cork Snapu Hyperhook) It's as endless as you want it to be. Quadruple Variated singles are possible, but are increasingly rare as the number of variations goes up.

No one "invents" a variation, they synthesize them from pre-existing ideas. Saying a variation exists is only a small part of the step, as any trickalosopher with an understanding of Tricks could calculate new Tricks. You have to actually go the next step and land the trick you propose is possible.

A common Tradition of Tricking that dates back to the earliest of earlies, is the person who lands a trick first, gets to name it. This is why a Cork Dleg Twist is often called a Horwhang Whacker, and a Cheat 1080 twist is called a Kackroll.

Common Variations
Remember that any two tricks can be combined mid-air to create a new variation. There are a incredibly vast amount of tricks out there. Here are some of the most common variations:

Full Variations:

Eagle: Land on the first leg with the second trailing behind you

Kick:  a Round that happens before the twist on the way up

Round: a Kick that happens after the twist on the way down

Hyper: Landing on the next leg in sequence

Swipe: a Round Kick hypered

HyperHook: Landing on the next leg in sequence and throwing a hook kick with the first leg

Knife: a Round Kick followed by a Hyperhook

Shuriken: a single leg crescent with the outside DURING the twist

Double leg: a Shuriken with both legs

Mega: land on the first leg but face the direction of momentum

Semi: a hyper where you land facing the direction of momentum

Twist Kick: a round kick after the twist where you kick back the way you came

Hawkeye: a round kick after the twist that turns into an hook putting you in the eagle position